{
	quest.08EBFA2DE6A37712.quest_desc: ["Our first and most basic form of Gravity defying is with Balloons! Like &lHot Air Balloons&r. \\n\\nOur &bPhysics Contraptions&r will need Hot Air and something to be moved by the Hot Air. We're focusing on the 2nd right now. \\n\\nPlacing Hot Air Envelopes can be used in our &bPhysics Contraptions&r to capture Hot Air from Hot Air Burners or Steam Vents. It has rules, of course, which determine if and how high our &bContraption&r can go. \\n\\n1. The Envelopes must be fully enclosed. Any open Blocks within the Envelopes area will prevent them from capturing Air. 2. The height you'll travel is determined by the amount of Hot Air that can be held (and is supplied) compared to the weight of the &bContraption&r. \\n\\nMore open space between Envelopes allows for the capture of more Air. If there isn't enough space or Hot Air supplied, the &bContraption&r won't move."]
	quest.08EBFA2DE6A37712.title: "Balloon"
	quest.0C678EA8174A00A1.quest_desc: ["Aviator Goggles are Helmets that won't help much with Protection, instead they give us information on different Machines and &bContraptions&r. \\n\\nThey can only be worn on your Head, not in Curios unfortunately. \\n\\nWhen worn you'll be able to see Stress Units, Forces, Energy, Fuel, and more with many different Blocks. \\n\\nFrom Burners from &b&lAeronautics&r to even &bThrusters&r from its &b&lAddons&r."]
	quest.0D87149543261B58.quest_desc: ["&aSwivel Bearings&r act like &aMechanical Bearings&r. \\n\\nConnecting to a Block or groups of&6 Glued&r Blocks and spinning them with &dRotational Force&r given to the &aBearing&r. \\n\\nIf we give it a &cRedstone Signal&r though, the Block or group of Blocks will become a &bPhysics Contraption&r. Moving to Gravity and other Forces. \\n\\nOr you can Toggle it to change whether it is always a &bPhysics Contraption&r when Powered, never one, or when not given a &cRedstone Signal&r."]
	quest.0D87149543261B58.title: "&aSwivel Bearings"
	quest.0DEDAB5C40587A3D.quest_desc: ["Hot Air Burners are the simplest way of getting Hot Air into our&b Physic Contraptions&r. \\n\\nPlace them down in the &bContraption&r with some sort of &6Glue&r beneath our Hot Air Envelopes to get started. \\n\\nYou can use their Gauge to determine how much Air is put out, once Powered with &cRedstone&r they'll start giving it out. \\nYou can also use multiple Burners in one &bContraption&r to give more Air. \\n\\nThe &bContraption&r will only work if the Envelopes are sealed and it is giving out enough Air to lift the Weight of the &bContraption&r. \\n\\nHow high you go is also determined by the amount of Air as you will need more the higher you go. \\n\\nWant to go down? Either slow down the Air to lower carefully or just turn off the &cRedstone&r entirely to drop! "]
	quest.0F8F652E00D97CD7.quest_desc: ["&aWheels&r are set onto the &aWheel Mounts&r. \\n\\nThere's 4 sizes from around 1 Block Tall to 4 Blocks Tall. \\n\\nThe size effects the Weight and &bThrust&r needed to move &bContraptions&r, but also determines what Blocks the &bContraption&r can drive over. \\n\\nYeah, &aWheels&r don't move the &bContraptions&r themselves, they just keep us on top of Blocks while still moving. You'll need some way of generating &bThrust&r."]
	quest.0F8F652E00D97CD7.title: "&aWheels"
	quest.197BFD219B9361E8.quest_desc: ["This &b&lMod&r can be pretty difficult to get our &bContraptions&r to work and that can be frustrating. \\n\\nAlways remember to just enjoy playing. It won't always work and that's okay! Sometimes it's just fun to watch the different &bContraptions&r flop and fail in silly ways. \\n\\nIt will take a long time and a lot of effort to get this &b&lMod&r to work in your favor, but don't let that stop you from having fun!"]
	quest.197BFD219B9361E8.title: "Remember to have fun"
	quest.1A496AC38D862F86.quest_desc: ["&6Rope&r can be used to connect &6Winches&r to &6Connectors&r or &6Connectors&r to &6Connectors&r. \\n\\nEach &6Winch &fand &6Connector&r can only share 1 &6Rope&r, which you can use Shears on it to cut off the &6Rope&r. \\n\\nYou can use a Wrench on a &6Rope Connection&r to slide down it. \\n\\n&6Winches&r can use &dRotational Power&r to draw the &6Rope&r tighter or let more down to become looser. \\n\\nThey can also be used with &bContraptions&r!"]
	quest.1A496AC38D862F86.title: "&6Rope"
	quest.1D0900DEB62FAE9D.quest_desc: ["Where you place it matters because once it is Crystallized you can't Pick it up by Breaking it. \\n\\nPlace it down and use it &7Flint and Steel&r or some sort of &cHeat Source&r to make it Crystallize into &2Levitite Blocks&r. \\n\\nWhen enough &2Levitite Blocks&r are placed in a &bPhysics Contraption&r it will keep the &bContraption&r Hovering in place, unless other Forces Effect it. \\n\\nIf there is &bLift&r, the &bPhysics Contraption&r will go as high as it can and stay at the maximum height. If there is &bThrust&r, the &bPhysics Contraption&r will stay at the same height. If it is off balanced, it will fall toward the ground."]
	quest.1D0900DEB62FAE9D.title: "&2Levitite"
	quest.1D4F21B5B74915E7.quest_desc: ["Sometimes we need a very specific &cRedstone Signal&r. Like 5... or 7. \\n\\nThe &cThrottle Lever&r gives us perfect control over the &cSignal Strength&r."]
	quest.1D4F21B5B74915E7.title: "&cThrottle Lever"
	quest.1E95B39839BAA35E.quest_desc: ["The &cLinked Controller&r let's us connect &cRedstone Links&r to W,A,S,D, Shift, and Space. \\n\\nBut the &cLinked Typewriter&r will let us connect them to every Key on an 80% Keyboard. \\n\\nThat includes Arrow Keys, Windows Key, and more! \\n\\nThe &cTypewriter&r has to be placed down to be used. If you Shift Right Click you can open its GUI to place Blocks to set Frequencies for &cLinks&r. \\n\\nJust Right Clicking it will let you use your Keys set to &cLinks&r."]
	quest.1E95B39839BAA35E.title: "Even more &cRedstone&r Control"
	quest.2F186A87FC98FB2A.quest_desc: ["&7Springs&r are Crafting Ingrediants and Blocks that can be used with &bContraptions&r. \\n\\nRight Click one Block to set one side of the &7Spring&r, then Right Click another Block to attach the second side, forming the &7Spring&r. \\n\\nHere you can Right Click the &7Spring&r while Holding a &7Spring&r to increase the Length in the &7Spring&r, at a max of 9 Blocks. \\n\\nOr Shift Right Click with a &7Spring&r to decrease the Length, to a minimum of 1 Block. \\n\\nIf you Right Click the &7Spring&r with a &6Wrench&r, it will change how dense the &7Spring&r is. The less dense it is, the more bounce and movement you'll see in the &7Spring&r."]
	quest.2F186A87FC98FB2A.quest_subtitle: "BOIIINNNGGG"
	quest.2F186A87FC98FB2A.title: "&7Springs"
	quest.2F69193FA3A5F711.quest_desc: ["&cRedstone Magnets&r are another way of moving &bContraptions&r. \\n\\nLike real &cMagnets&r they have 2 Poles, &9Blue South Pole&r and &4Red North Pole&r. The &4North Pole&r attracts the &9South Pole&r, while the same side Poles repel each other. \\n\\n&cRedstone Magnets&r will need a &cRedstone Signal&r in order for both sides to work. \\n\\nBut if you can get them working within &bContraptions&r they can make easy work for moving in small crampt sections."]
	quest.2F69193FA3A5F711.title: "The Force of &cMagnetism"
	quest.3001B8C8CA3457FE.quest_desc: ["&cSmart Propellers&r are just like normal &bPropellers&r. \\n\\nGive them &dRotational Speed&r and they'll give &bThrust&r. \\n\\nThe &cSmart ones&r will always try to aim up though. If your &bContraption&r is falling over on one side, the &cSmart Propeller&r will rotate in order to face straight up."]
	quest.3001B8C8CA3457FE.title: "&cPropeller&r that sticks up"
	quest.3466202B993D76E6.quest_desc: ["Handles are simple but fun Blocks! \\n\\nYou can use them as you would a pull up bar in real life, Hold Right Click and you can pull yourself up. \\n\\nOr if it is part of a &bContraption&r, Hold Shift Right Click and you can move whatever it is attached to with your Hands! \\n\\nWeight does apply here. Steve can hold the Sun's equivalent weight in his pockets but the second Physics comes into the equation he becomes much weaker."]
	quest.3466202B993D76E6.quest_subtitle: "Get a hold of yourself!"
	quest.360A81953082330D.quest_desc: ["To build our &c&lHelicopter&r start with the base. The place you'll sit and control it from. \\n\\nThen, add your &cGyroscopic &for &cSmart Propeller&r on top with enough &dRotational Power&r to &bLift&r the entire thing. \\n\\nAfter that you'll need &bPropellers&r to move the &c&lHelicopter&r backwards and forwards. And a Tail to have our last &bPropeller&r which turns the &c&lHelicopter&r. \\n\\nFinally &6Glue&r it all together and Assemble! \\n\\nNow comes the hard part, controlling it..."]
	quest.360A81953082330D.title: "Assembling a &c&lHelicopter"
	quest.39D1A93962244B10.quest_desc: ["Not every &bContraption&r needs to Fly! \\n\\n&aWheel Mounts&r are how we attach &aWheels&r to our&b Physics Contraptions&r. There's quite a few different &aWheels&r but they all do the same, move over Blocks! \\n\\nWhen we have a &aWheel&r we can give a &cRedstone Signal&r to either side of the &aMount&r to turn the &aWheel&r. The angle is determined by the strength of the &cRedstone Signal&r, higher &cSignal&r, farther turn. Right side of the &aMount&r to turn Right, Left side of the &aMount&r to turn Left. \\n\\nWe can also adjust the Suspension of each &aWheel Mount&r by interacting with them. The more Suspension, the less bumps and jumps you'll feel when moving. "]
	quest.39D1A93962244B10.title: "&aWheel Mounts"
	quest.3A2295CEBB10F8CF.quest_desc: ["Now that we got &aWheels&r and their &aMounts&r why not try making a &a&lCar&r? Or &a&lTruck&r, or whatever with &aWheels&r. \\n\\nStart bottom up, the bottom being &aWheel Mounts&r. Obviously &aWheels&r need to touch the ground. Then, place the &aWheels&r on to the &aMounts&r. \\n\\nBuild up the rest of your &bContraption&r including &bFans &for &bPropellers &fto give &bThrust&r. \\n\\nSet up a way to Turn your &aWheels&r with &cRedstone&r and &6Glue&r everything together. \\n\\nAfter that, place down the &bPhysics Assembler&r and Assemble your &aWheel&r-ed Vehicle!"]
	quest.3A2295CEBB10F8CF.title: "Assembling a &a&lCar"
	quest.3C5D3720F1852037.quest_desc: ["&cLaser Pointers&r work as a way of wireless &cRedstone Signals&r. \\n\\nWhen a &cLaser Pointer&r is given a &cRedstone Signal&r it will turn on. When it hits a &cLaser Sensor&r, the &cLaser Sensor&r will give out the same &cRedstone &fthe &cPointer&r was supplied with. \\n\\nWe can change these guys up a few ways. Using Dye we can filter certain &cLasers&r or Toggle with the &cPointers&r to change their range."]
	quest.3C5D3720F1852037.title: "&cRedstone &fwith &cLasers"
	quest.3E2527FE9267321E.quest_desc: ["&eSails&r facing upwards on a &bPhysic Contraption&r that's moving will start to get &bLift&r into the Air. \\n\\nThe faster the &bContraption&r and the more &eSails&r the more &bLift&r. \\n\\nYou will probably need more weight on the back though. \\n\\nThis can be very useful for making &e&lPlanes&r. Though they will need quite a bit of runway to get into the Air like actual &e&lPlanes&r."]
	quest.3E2527FE9267321E.title: "Generating &bLift&r with &eSails"
	quest.413C0908A7D5814D.quest_desc: ["Making a &lHot Air Balloon&r is pretty simple (compared to other &bContraptions&r). \\nMake and design the carriage however you please. \\n\\nPlace down Hot Air Burners or Steam Vents to generate Hot Air beneath where the Envelopes will be. \\n\\nMake the Balloon part with the Hot Air Envelopes above the Burners or Vents. Having it be only open on the bottom, if there's open Blocks Air will escape. It also needs to be big enough to hold enough Hot Air to Lift the weight of the &bContraption&r. \\n\\nIn order to move the Balloon anywhere but up or down you'll need &bPropellers&r of some sort. These can be powered with any &dRotational Power&r. \\n\\nOnce everything is &6Glued&r place down your &bPhysics Assembler&r and Assemble it!"]
	quest.413C0908A7D5814D.quest_subtitle: "Hey look, a Balloon parade!"
	quest.413C0908A7D5814D.title: "Assembling a &lHot Air Balloon"
	quest.41CDD5C7FB043412.quest_desc: ["&dEngines&r can use &cFurnace Fuels &for &cBlaze Cakes&r to make &dRotational Power&r. \\n\\nThe type of Fuel that goes into it determines how long it &dRotates&r and how Fast. The better the Fuel, the faster and longer it goes. You can also automate Fuel into it. \\n\\nVery helpful for simple small &dRotational Power&r, like the type you'll need on a &bPhysics Contraption&r. \\n\\nYou can Hold Right Click on the Top of it to switch the Direction."]
	quest.41CDD5C7FB043412.title: "Portable &dRotational Power"
	quest.472EBB4F27790293.quest_desc: ["&dSteering Wheels&r can be helpful for turning our &bContraptions&r at a specific angle. \\n\\nHold Right Click on them to use them, then Turn to your specified degree. \\n\\nThis works with any sort of &dRotational Power&r, including ones to a&a Bearing&r that might be holding &eSails &for &bPropellers&r. \\n\\nYou can toggle their Max Angle at the top of them behind the &dWheel&r. From 1 degree to all 360 of them!"]
	quest.472EBB4F27790293.quest_subtitle: "Aye, aye, Captain"
	quest.472EBB4F27790293.title: "&dSteering Wheel"
	quest.4CAEA023355FD407.quest_desc: [
		"How do we get a &e&lPlane&r to turn? Move the &bDrag&r! \\n\\n&eSymmetric Sails&r won't generate &bLift&r, they only give us &bDrag&r. \\n\\nWhen they're facing with the &bThrust&r it won't effect it, but if they're facing against it to where the Airflow will be stopped by it, they will make &bDrag&r. \\n\\nSo if we turn the &eSymmetric Sails&r in our Builds to stop Airflow we can increase &bDrag&r on one side to turn the &e&lPlane&r in the same way. \\n\\nAn easy way to turn them is by connecting &eSymmetric Sails&r to a Block that is connected to a &aMechanical Bearing&r. (Set the &aMechanical Bearing&r so it doesn't Place the Block or it won't work). \\n\\nWhen the &aMechanical Bearing&r is given a little &dRotational Power&r it will turn, moving the &eSymmetric Sails&r attached. \\n\\nI'd recommend setting up a &dSteering Wheel&r or &cRemote Control&r to move them."
		"{@pagebreak}"
		"Now that we can get in the Air... how do we get down? \\n\\nWe can always lower the Speed and &dRotational Power&r given to our &bPropellers&r which will lower the &bThrust&r generated and will help us slowly descend. \\n\\nOr we can also use this same technique with &eSails&r and &aBearings&r to design flaps to better control when we ascend and descend. \\n\\n&eSails&r will connect to the &aMechanical Bearing&r which we can turn with &dRotational Power&r to change the angle."
	]
	quest.4CAEA023355FD407.title: "Turning &e&lPlanes"
	quest.54D54F26109E1EA8.quest_desc: ["&cAltitude Sensors&r will give a &cRedstone Signal&r for how high the &bContraption&r is. \\n\\nYou can Toggle the max and minimum heights by Toggling the &cSensor&r."]
	quest.54D54F26109E1EA8.title: "&cAltitude Sensor"
	quest.5743B86BF5F1C9E7.quest_desc: ["&b&lCreate Aeronautics&r has gained a ton of popularity for its usage of &bPhysics&r! \\n\\nAnd that all starts with the &bPhysics Assembler&r. \\n\\nThe &bPhysics Assembler&r works like normal &aContraptions&r just with a twist. Use &6Glue&r (&6Honey &for &aSuper&r) to combine different Blocks you want part of the &bPhysics Contraption&r, then place the &bPhysics Assembler&r connected to the soon to be &bPhysics Contraption&r. \\n\\nHold Right Click and Drag on the &bPhysics Assembler&r and it will combine the Blocks. You can Break the &bAssembler&r or use it again to revert the &bContraption&r. \\n\\n&bPhysic Contraptions&r don't behave like normal Blocks. All of them move to Gravity (and other Forces we'll learn about) and don't stick to our regular Block Grid, instead they move flawlessly anywhere they want."]
	quest.5743B86BF5F1C9E7.title: "&b&lCreate Aeronautics"
	quest.5B6A825C9030BFAA.quest_desc: ["The &7Torsion Spring&r is a very helpful Block given to us by &b&lAeronautics&r. \\n\\nThe &7Torsion Spring&r has a Max Angle set by toggling with it, from 1 to 360. Whatever it is set to will determine where it turns to. \\n\\nWhen given &dRotational Power&r, it will move whatever is attached to the &7Spring&r to the Max Angle and hold it there. \\n\\nOnce the &dRotational Power&r ends, it will move back the original angle. \\n\\nThis works with Clockwise or Counter Clockwise directions!"]
	quest.5B6A825C9030BFAA.title: "&7Torsion Spring"
	quest.5BC92BD903EEFA8C.quest_desc: ["Don't worry we have full permission to use these Images! \\n\\nThe F15 Fighter Jet and Blackhawk Helicopter were made by SnowyFoxOfficial and she gave us permission to use them. \\n\\nThe model House from Up is made by Toshiba Microwave and he gave permission too. \\n\\nWe're still waiting for examples of Cars and Hovercrafts though!"]
	quest.5EEECC46BD1FA40D.quest_desc: ["Here is how we can make our very own &5Hovercraft&r, like the Landspeeders from Star Wars. \\n\\nStart with the body of it. Hopefully pretty flat and light. \\n\\nThen, add your &bEncased Fans&r with &5Nozzles&r to the bottom of the build. Here you can add &2Levitite Blocks &rif you want to keep it &5hovering&r. \\n\\nYou might want some sort of &bPropellers&r or any way of choosing its direction, if not, it will just move until it bounces off a wall. \\n\\nOnce you're happy with how it looks and hopefully works, &6Glue&r and Assemble."]
	quest.5EEECC46BD1FA40D.title: "Assembling a &5&lHovercraft"
	quest.5F67A3BAE19B11BF.quest_desc: [
		"If we want our &bContraptions&r to move anywhere but down we'll need &bPropellers&r or other Blocks to generate &bThrust&r and &bLift&r. \\n\\nThe most simplest Machines we can use are &bWooden Propellers&f, &bAndesite Propellers&f, and &bEncased Fans&r. All of these work very similar with our &bPhysics Contraptions&r. \\n\\nWhen given a &dRotational Power&r, each of these will generate &bThrust&r in the opposite direction they are facing. Whether up, down, left, right, or some sort of diagonal. \\n\\nIf you make the &dRotational Power&r go in Counter-Clockwise or you use a Wrench on the &bPropeller&r, they will instead generate &bThrust&r in the same direction they're looking. \\n\\nThere is other ways of generating &bThrust&r but this one is just about the &bPropellers&r."
		"{@pagebreak}"
		"The amount of Force generated by &bPropellers&r is effected by a few things: 1. &dRotational Force&r or power given to the &bPropeller&r 2. Other Forces like Gravity or other &bPropellers&r 3. Altitude of the &bContraption&r. \\n\\nThe faster the &bPropeller &dRotates&r the more &bThrust&r it will generate. \\n\\n&bPropellers&r working together in the same way will add their &bThrust &rtogether, while if they're working against each other they will cancel each other. \\n\\nThe higher the &bContraption&r is, the more &bThrust&r needed to move. Weight and height will also make the effect of Gravity effect it more."
	]
	quest.5F67A3BAE19B11BF.title: "Creating &bThrust&r with &bPropellers"
	quest.65301E7372CF1DE3.quest_desc: [
		"Our &bContraptions&r don't allow for enough space to wire &cRedstone&r everywhere, we'll need a wireless version of it. \\n\\n&cRedstone Links&r will act just like a normal &cRedstone Signal&r when given the Input to. \\n\\nWhat sets the Input? That would be the &cLinked Controller&r. If you Shift Right Click the &cRedstone Link&r to set it to receive. \\n\\nShift Right Clicking the &cLinked Controller&r will pull up its GUI. Here you can assign different Blocks which represent the different &cRedstone Links&r to Buttons. Just place the Blocks into the &cRedstone Links&r and into the Slots assigned to the Button you want. \\n\\nOnce set, you can hold out your &cLinked Controller&r and press the Button (W,A,S,D, Shift, and Space) and it will send a &cRedstone Signal&r through the &cLink&r."
		"{@pagebreak}"
		"&cRedstone Links&r can also share &cRedstone Signals&r. If they're on the same frequency (same Block pattern) they will take in the same Signals at the same time. \\n\\nIf you don't Shift Right Click them, they can also be made to send &cRedstone Signals&r to other &cRedstone Links&r. \\n\\nThese will only take &cRedstone Signals&r from other &cRedstone Sources&r, not Keyboard Inputs."
	]
	quest.65301E7372CF1DE3.title: "&cRemote Redstone"
	quest.654306BD67652900.quest_desc: ["&cGyroscopic &for &cSmart Propellers&r are helpful for going up and down! But not much anywhere else. \\n\\nWe can use other &bPropellers&r that aren't so &cSmart &for &cGyroscopic&r to go forward and backwards and a Tail &bPropeller&r to turn which way the &c&lHelicopter&r is facing. \\n\\nHaving a &bPropeller&r face perpendicular to the rest of the &bPropellers&r on the tail of the &c&lHelicopter&r will help turn where the &c&lHelicopter&r is looking. Don't use too much Speed or else you might learn what vertigo is. "]
	quest.654306BD67652900.title: "Moving our &c&lHelicopter&r anywhere but up or down"
	quest.67EFA01DB3FF3FD8.quest_desc: ["Nameplates will write whatever you write on them in a giant text between a few Nameplates onto your &bContraption&r. \\n\\nPlace some Nameplates next to each other on your &bContraption&r where everyone can see! \\n\\nRight Click, put on your creativity cap, and write the most perfect name you can think of. \\n\\nThen, you can use &6Honey Comb&r on it to keep the name forever or Dye on it to Dye it!"]
	quest.6B24B1AEF055F150.quest_desc: ["&2Levitite&r is a Block that is very helpful for making Floating &bPhysics Contraptions&r. \\n\\nBut we can't do much without making it first! \\n\\nCrush some &eEnd Stone&r to get &eEnd Stone Powder&r, then toss 4 of them into a &8Basin&r with 2 &7Zinc Nuggets&r and &bWater&r. \\n\\n&cHeat&r and Mix and we'll get the &2Fluid Levitite Blend&r. This can be picked up in a Bucket and Placed down like &bWater&r. "]
	quest.6B24B1AEF055F150.title: "Making &2Levitite"
	quest.6B71CF2883331650.quest_desc: ["Sometimes the puny &bPropellers&r aren't enough, so let's make our own! \\n\\nWe can make them basically the same way as &dWindmills&r just we're using &dRotational Power&r to make Wind, not vice versa. \\n\\nPlace down the &bPropeller Bearing&r with any Block next to it on the sticky side. &dRotational Power&r will go to the &bBearing&r and will move any &bSail&r (like) Blocks &6Glued&r to it. \\n\\nThe bigger the &bSails&r the more Stress it will take and more &bThrust&r it will produce. \\n\\nBesides their Construction they act just like any other &bPropeller&r."]
	quest.6B71CF2883331650.title: "Custom &bPropellers"
	quest.705B6D8120F8D6D4.quest_desc: ["This Quest has been authored by &6AllTheMods Staff&r, or a &2Community contributor&r for use in AllTheMods Modpacks.\\n\\nAs all &6AllTheMods&r packs are licensed under &eAll Rights Reserved&r, this Quest is not allowed to be used in any public packs not released by &6AllTheMods Team&r without explicit permission.\\n\\nThis quest is intentionally hidden, if you're seeing this, you're in editing mode."]
	quest.706A65F2ACDEDD13.quest_desc: ["Steam Vents work exactly like Hot Air Burners but instead of relying solely on &cRedstone&r they use &bSteam Engines&r to make more Hot Air. \\n\\nPlace it down with &6Glue&r into the &bPhysics Contraption&r and when it has enough &bWater&r and &cHeat&r it can be given a &cRedstone Signal&r to start making Hot Air. \\nYou'll need &bFluid Tanks&r beneath the Steam Vent to supply it &bWater&r, with some sort of &cHeat&r below them to make the Steam. All of these will need to be part of the &bContraption&r. \\n\\nSounds like a lot for something the Hot Air Burner does for just &cRedstone&r? Well that's because the Steam Vent can produce 10 times the amount of Hot Air as the Burner."]
	quest.71D99FB7232C54DF.quest_desc: ["&cGyroscopic Propellers&r work like normal &bPropellers&r but try their best to keep the &cPropeller&r facing straight up. \\n\\nBasically if the &cPropeller&r is facing straight up, it will remain straight up. \\n\\nIf the &cPropeller&r is facing downwards though it will change how it works. Instead of trying to keep the &cPropeller&r facing up, it will try to keep your &bContraption&r leveled."]
	quest.71D99FB7232C54DF.title: "Bigger &cPropeller&r that sticks up"
	quest.73E4161F9DAAF279.quest_desc: ["&dAnalong Transmissions&r work with &cRedstone&r to do quite a few different things with &dRotational Power&r. \\n\\nIf we don't give a &cRedstone Signal&r nothing special happens with it, it just acts like an &dEncased Cog&r. \\n\\nIf we give it a &cRedstone Signal&r it will slow down the &dCog&r attached to the top of it. It will slow it down in gear ratios equivalent to the &cSignal Strength&r (2, 4, 8, 16). \\n\\nIf instead the &dCog&r is below the &dAnalong Transmission&r, it will speed up the &dCog&r in the same gear ratios to &cSignal Strength&r. \\n\\nIf the &cSignal&r is too high the &dCog&r in the &dAnalong Transmission&r will no longer be connected to the &8Shaft&r. This means the &dCog&r above or below won't be moved by the &dAnalong Transmission&r."]
	quest.73E4161F9DAAF279.title: "&dAnalog Transmission"
	quest.76C73570F370D042.quest_desc: ["&cVelocity Sensors&r give out &cRedstone Signals&r based on the Speed they're going while on a &bContraption&r. \\n\\nThey'll count the Speed going through the fan on it. \\n\\nThey're send the &cSignal&r behind them, unless you use a &6Wrench&r on them they're give it infront of them. \\n\\nYou can Toggle the &cSensor&r to change the Speed it counts per&c Signal&r given out or the direction it counts the Speed from."]
	quest.76C73570F370D042.title: "&cVelocity Sensor"
	quest.7814C4574C05A685.quest_desc: ["&bContraption Diagrams&r are one of the greatest ways to learn everything about your &bContraptions&r. \\n\\nSimply Assemble your &bContraption&r and place one down. Then, you can Right Click it to view the &bDiagram&r. \\n\\nHere we'll see a whole lot of stuff, let's list it out. \\n\\nIn the bottom right you can see a set name (optional). In the middle you'll see the live view of the &bContraption&r. The top right gives us buttons to switch the view. You can Hold Left Click and it will select an area with a square, this will show a picture of the zoomed in area. \\n\\nWe also have tabs on the left side. Configure Diagram will pull up options to view different Forces on our &bContraption&r in the Image. You can hover over them to see the direction and amount of Force. \\n\\nBelow Configure Diagram you can change if the Arrows of Forces are merged or separate. Below that you can toggle the center of gravity. And last is the total weight in the &bContraption&r."]
	quest.7814C4574C05A685.title: "&bContraption Diagram"
	quest.793C185F1FF93441.quest_desc: ["We know that &bEncased Fans&r will act like &bPropellers&r with &bPhysics Contraptions&r, but now we will learn what happens when we toss &5Nozzles&r into the mix as well! \\n\\nWhen you attach the &5Nozzle&r, it will no longer produce &bThrust&r in the direction it is looking. Instead, it will distribute Airflow in all directions opposite from it. \\n\\nWhat this does is keep the &bContraption&r away from Blocks near the &5Nozzles&r, like &5Hovering&r. \\n\\nWell, depending on the Speed... too much and it will more so bounce. "]
	quest.793C185F1FF93441.title: "The art of &5Hovering"
	quest.7FC4DD869BE92C2C.quest_desc: ["Now that we know how &e&lPlanes&r work, why not try building one! Preferably on a long runway! \\n\\nBuild up your base. Make sure it's light and well balanced. \\n\\nAdd your &eSails&r to the sides of it. Enough to get it off the ground. How many is that? Probably a lot! There is also where you'll add your flaps and someway of controlling them. \\n\\nNow we can toss our &bPropellers&r with enough &dRotational Power&r to give &bLift&r. And of course our steering using our &aBearing&r and &eSymmetric Sails&r. \\n\\nYou should know this last part now; &6Glue&r it all together and Assemble it."]
	quest.7FC4DD869BE92C2C.title: "Assembling a &e&lPlane"
	task.015BE175DCB4FAAD.title: "Wheels"
	task.085A31BFAE44635A.title: "AllRightsReserved"
	task.0ECC7A01B37CFCCC.title: "Build Examples"
	task.2CB247AB213D155D.title: "Handles"
	task.307B094315F5BDA7.title: "AllRightsReserved"
	task.309D19BB37D7B83B.title: "Wheels"
	task.4814759B8B512E5C.title: "Hot Air"
	task.529F9EEACC02AD51.title: "Propellers"
	task.635327CA211357DA.title: "Gyro Propellers"
	task.670C0D0D50E3A87F.title: "Propellers"
}
