#Whether nodes should drop their item when the attached block is broken. dropNodeItem = true #Enable debug overlays and diagnostic logging. debugMode = false #Controls who can access nodes and networks. Allowed values: Teams, All, Allies. nodeAccessMode = "Teams" [backoff] #Maximum backoff ticks for item, fluid, chemical, and source transfers. # Default: 40 # Range: 1 ~ 200 backoffMaxTicks = 40 #Enable backoff for item transfers backoffItem = true #Enable backoff for fluid transfers backoffFluid = true #Enable backoff for energy transfers backoffEnergy = true #Enable backoff for chemical transfers backoffChemical = true #Enable backoff for source transfers backoffSource = true [async] #Plan item transfers on worker threads. Disable to force the synchronous path. asyncPlanning = false #Worker threads for transfer planning. 0 = auto (min(4, cores - 2)). # Default: 0 # Range: 0 ~ 16 asyncWorkerThreads = 0 #Microseconds per tick spent committing plans. At least one plan always commits. # Default: 2000 # Range: 100 ~ 50000 asyncCommitBudgetUs = 2000 #Safety valve. A network with more occupied slots than this falls back to synchronous. # Default: 200000 # Range: 1000 ~ 5000000 asyncMaxOccupiedSlots = 200000